AI Insights · Timothy · December 2021
Top 5 City Building Games on Android in Mexico for Q4 2021
Discover the performance trends of the top 5 city-building games on Android in Mexico during Q4 2021, including downloads, revenue, and active users.
In Q4 2021, the top 5 city-building games on Android in Mexico exhibited varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at each app's metrics, based on data from Sensor Tower.
Craftheim - Lumberjack Island
Craftheim - Lumberjack Island started Q4 2021 with downloads of around 36.3K, peaking at 60.8K in the week of October 25 before settling at approximately 28.9K by the end of December. The game saw a high of 100K active users in late October, though this number gradually decreased to around 47.4K by the end of the year. Revenue for the game was insignificant after early October.
The Simpsons™: Tapped Out
The Simpsons™: Tapped Out maintained steady weekly downloads, starting at 16.4K and ending the quarter at around 14K. The game saw a significant spike in revenue in mid-November, reaching $7.2K, before stabilizing around $1K per week. Active users fluctuated slightly but remained strong, starting at approximately 105.9K and ending at around 99.1K.
My Town - Build a City Life
My Town - Build a City Life showed an upward trend in downloads mid-quarter, peaking at 18.8K in mid-December. Active users also followed a positive trend, increasing from around 14.4K at the start to 28.4K by the end of the quarter. Revenue, however, remained minimal throughout the period.
Megapolis: City Building Sim
Megapolis: City Building Sim experienced a consistent performance in downloads, starting at 9.8K and seeing a peak of 13.1K in early November. Active users showed a slight decline, dropping from approximately 9.9K to 5K by the end of December. Weekly revenue varied, peaking at $146 in late October before stabilizing around $115 by the end of the quarter.
Legend City
Legend City saw a notable increase in downloads, peaking at 15.7K in early November, but dropped significantly to nearly zero by the end of December. Active users reflected this trend, starting at approximately 21.3K and ending the quarter at 18.1K. Revenue peaked at $476 in mid-November before declining to $431 by the end of December.
For more detailed insights and data, visit Sensor Tower.